

Slightly Mad Studios has rectified some of those missteps, but not before broadening its take on motorsport to an exhilarating degree. I should have loved it, but it never really clicked for me the handling was unapproachable on a pad and inconsistent on a wheel, its career was a featureless grind and it was hard to shake the feeling in the months after its initial release that it wasn't quite complete. Having instant access to true multi-class racing, combined with the day/night cycle, is a godsend for endurance fans like myself.īilled as an upstart rival to the likes of Forza and Gran Turismo, it was - as Oli pointed out in his review back in 2015 - something even better than that: a true alternative, one that placed a hard focus on motorsport in its glitzy glory as well as shining a spotlight on some of its less glamorous playgrounds.

A great new feature is motorsport presets, which allows you to instantly load up the rules and regulations of a certain type of racing wherever you are, be that in an online race or an offline quick race. Codemasters' TOCA series briefly provided a low-poly window on that world at the turn of the century, though it wasn't really until Slightly Mad Studios' Project Cars came along over a decade later that anyone would cover the same ground with any real gusto. I've lost countless Sundays over the years enduring the elements in the hope of witnessing such a ballet, and just as long in pursuit of a video game that might do the wonder of grassroots motorsport justice.

I don't think any video game has come closer to reflecting the homespun thrill of clubman racing than Project Cars 2, Slightly Mad Studio's console and PC sequel to its 2015 racing game.
